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網上遊戲的神學與倫理

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A majority of people in the United States now play electronic games like Call of Duty, Candy Crush, and Words with Friends. Follow the money: in 2010, electronic gaming in the United States produced approximately $25 billion in revenue, whereas box office receipts for Hollywood movies totaled less than $11 billion. And gamers no longer are isolated individuals playing on their own. Multiplayer games create intense competitive and cooperative social relationships with their own set of norms and expectations.

As a chaplain I often talk with gamers and listen to them. I’ve thought about my own experience as a gamer. And I’ve detected something profound at work, something with both ethical and theological dimensions. I believe that understanding gaming and the life-enhancing dimensions of gaming is critical if Christian leaders are going to relate to gamers. Yet for the most part we are ill prepared for such conversations. We feel uncomfortable. Either we assume that talking about gaming will make a young person feel guilty about spending too much time playing, or we’re so puzzled by the whole phenomenon that we don’t know what to make of it.

本文簡短連結 http://faith100.org/TBeBv

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